For our course led by Arduino expert Sebastian Romero, we created Fishing Bytes, a standalone, wireless, interactive fishing game powered by MicroPython and ESP-NOW. It creates a physical "arcade-style" gaming experience that eliminates the need for a computer connection during gameplay by running logic directly on the microcontrollers.
The system consists of two wireless modules:
The Game Controller (Sender): Handles the game logic, displays time/score, reads hall sensors (magnets), and reads buttons.
The Light Board (Receiver): Receives wireless commands via ESP-NOW to light up specific LEDs corresponding to the fish.
To advertise our game, I produced a product video. I was responsible for the storyboard, editing, filming, and creating additional graphics for the video, so I was grateful that my team members, Viivi Heller and Jan Pavel volunteered to act in the video. The goal was to present our product in a fun way that shows off all the core functions and fits the target audience.